Mouse DPI Calculator
Calculate your effective DPI (eDPI) and cm/360 turn distance from your mouse DPI and in-game sensitivity. Compare aim sensitivity fairly across any setup.
Mouse DPI Calculator
Method
How this calculator works
eDPI = DPI × in-game sensitivity. cm/360 = (2.54 × 360) ÷ (DPI × sensitivity × yaw), where yaw defaults to 0.022 for Source-engine games.
- Enter your mouse DPI (the value set in your mouse software, e.g. 800).
- Enter your in-game sensitivity (e.g. 1.5).
- Optionally adjust the yaw constant; leave it at 0.022 for Source-engine games.
- The tool multiplies DPI by sensitivity to get eDPI and uses the yaw to compute your cm/360 turn distance.
Examples
Worked examples
Real numbers, end-to-end results.
800 DPI × 1.5 sensitivity (yaw 0.022)
eDPI = 1200, cm/360 ≈ 34.62 cm
cm/360 = (2.54 × 360) ÷ (800 × 1.5 × 0.022) = 914.4 ÷ 26.4 ≈ 34.62 cm.
400 DPI × 2.0 sensitivity (yaw 0.022)
eDPI = 800, cm/360 ≈ 51.95 cm
A lower eDPI produces a slower, more precise setup requiring more desk space per turn.
Use cases
When to use it
- Matching your aim feel when switching to a new mouse or DPI setting.
- Comparing your sensitivity to a pro player's published eDPI.
- Converting a favourite setup between two Source-engine games.
- Finding a consistent cm/360 across multiple titles for muscle memory.
FAQ
Frequently asked questions
What is eDPI?
Why is eDPI better than sensitivity for comparing setups?
What is cm/360?
What is the yaw value and why is it 0.022?
Should I use a high or low sensitivity?
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